| martin_teichmann_resume.pdf (0.1 MB) | |||
| PERSONAL INFORMATION | |||
| Nationality | German | ||
| Dob | 10. 08. 1985 | ||
| OBJECTIVES | |||
| To be a part of a highly motivated team, work on exciting game projects and share the passion and the skills with other artists. | |||
| PROFESSIONAL EXPERIENCE | |||
| 4/2011 - Present | Junior 3D artist for an unannounced project at Crytek GmbH in Frankfurt on the Main. | ||
| 6/2010 - 3/2011 | Internship as a 3D artist at Crytek GmbH in Frankfurt on the Main. Modelling and texturing environment assets for Crysis2. | ||
| 9/2009 - 6/2010 | Freelance artist for several studios. Modelling and texturing real time assets. | ||
| 9/2008 - 4/2009 | 2D/3D artist at Deck13 Interactive GmbH in Frankfurt on the Main. Environment and props creation for Venetica. | ||
| 8/2007 - 2/2008 | Internship as a 2D/3D artist at Deck13 Interactive GmbH in Frankfurt on the Main. | ||
| Environment and props creation for Venetica. | |||
| 3/2007 - 7/2007 | 2D/3D artist at TML-Studios. Environment creation for Sunrise The Game. | ||
| EDUCATION | |||
| 10/2005 - 9/2008 | Computer Science in Media at FH Erfurt University of Applied Sciences Erfurt. Bachelor of Science. | ||
| 3/2001 – 9/2003 | Apprenticeship IT Finance at Karl-Volkmar-Stoy-Schule Jena. | ||
| SKILLS | |||
| Environment and architecture modelling, texturing and lighting. Excellent skills in Autodesk Maya, Autodesk 3ds Max and Adobe Photoshop, as well as adequate knowledge of Pixologic Zbrush and programming in HLSL, MEL script and C++. Spoken and written German, English and basic Russian. |
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